Monday, 14 December 2015

Work: The Progressing

Even more control rooms on the assembly line! Objective containers, seen here, are also going into production.

Umbra stalking the human territory

Monday, 30 November 2015

Custom Dicetowers

Last week we finished making a trio of dicetowers designed as prizes for a local stores Warmachine 5-year-anniversary. Decorated in steampunk style and completed with custom engravings. 
These buildings can also be used as scenic terrain and  disjointed for storage. 

The front of the dicetowers with custom engravings by Egidijus Santaras

Open dice trays

Dicetowers can be separated into two pieces for ease of transport and storage.

A close-up of the gear design.
Miniatures from Helldorado, painted by Forgenoiser

Wednesday, 11 November 2015

Custom Containers For All Occasions

Currently assembling custom Small Containers for an Infinity tournament at a local club. 

If you are interested in purchasing custom coloured and engraved Containers of our design to use as promotional items, prizes, small gifts, etc. contact us at 

Original event logo by Egidijus Santaras

Monday, 12 October 2015

Going Hard In the Paint

Taste the rainbow, but not really. We are testing some alternative colour schemes for our Container line. Different colour options are currently available by request.

Thursday, 8 October 2015

Shop Update: Cargo!

The Shop page underwent a revamp and now has categories for easier navigation. New Cargo Container line has been added to the Accessories category.

Sunday, 20 September 2015


Finished a large custom order and updated the Battlefields page.

Miniature by Hasslefree, painted by Mooncat

Tuesday, 15 September 2015

Back in Business

Vacations are done and we are right back in the saddle. Shop updates are in the works!

Custom painted terrain and Deepcut Studios playmat

Wednesday, 12 August 2015

Vacation Time

The Right Arm Labs crew is going on vacation starting on the 17th of August and will only be back on the 1st of september. 
Any orders sent starting today will only be proceeded only after our return.
We want to thank you for your patience and understanding.
See you soon!

Thursday, 30 July 2015

Bats on the Sunset

 Justice doesn't do Summer Vacations. So neither does Batwoman! Had a little test game of the Batman Miniature Game. A detective, two undercover SWAT agents and Batwoman intercepted a contraband transfer overseen by Black Mask's gang. 

The docking bay's walkways are drenched with crime!
The Detective is on the case!
A caped figure looms over the docks!
As always, the good guys won in the end!

Even without assembled miniatures the test game went well, several rules were missed, like collateral dice knocking down henchmen or shooting attacks actually requiring 2 AC, but a lot of fun was had. The game doesn't seem very complicated and brings a lot of pleasant Helldorado vibes. 

Black Mask's mob is definitely going to get the painting it deserves.

Tuesday, 7 July 2015

Shop Update: Half-Walls!

Half-Walls have been added to the shop. The Battlefields page also got some new content. Bridges will be coming up shortly.

Monday, 22 June 2015

In The Dark Grim Future There Is Only Terrain And Tanks

  On a dark grim Sunday me (Warbrodude) and Forgenoiser decided to blow the dust off our Warhammer 40K armies and finally start preparing for the upcoming summer tourney here in Vilnius. The battle also doubled as a test for our terrain in a game very much different from Infinity. 
  Forgenoiser's Astra Militarum and my Chaos Space Marines were heavily mechanized in this game. There were 20 vehicles in total on the table. Both armies brought 2 demolisher cannons each, which meant that all units had to maneuver and keep their distance from the pie plates of doom.
  The mission was Cleanse & Control from the Maelstrom of War set with an additional rule that Kill Points counted towards the victory point total. Chaos won the roll-off for deployment and scrambled to deploy first.

Mechanized forces of Chaos preparing to strike

Armored company's defensive line.

A Manticore deployed in deep cover.

  Chaos forces were led by a Word Bearer clone of Huron, who's a Master of Deception, while the Imperial commander rolled the Master of Ambush warlord trait. Due to this, I had 2 infiltrating units and Forgenoiser was infiltrating a trio of Chimeras with units inside. There were mindgames as all the infiltrating units were armed with tank-busting guns. 
  The gods weren't that fickle and Militarum did not manage to Seize the Initiative. In the first turn a Chimera was blown up, another one was immobilized and in retaliation Chaos' tanks all lost a hull point while a lone surviving Havoc ran like the unworthy coward he was.

First contact: Melta-wielding Raptors target the Infiltrated Chimera's front...

...while Havocs unleash Plasma fire on the Chimera's side

The Havocs close in on the damaged Archeotech device. These will be their last steps.
Passengers spill out from the burning transport and open fire in all sides.
 The second turn saw the coming of reserves. 2 Hellbrutes from the Mayhem Pack formation deep striked, meanwhile a pair of Sentinels outflanked the attackers. There were many loses on both sides, including Huron's whole retinue of Plague Marines, an infantry squad shredded by raptors and a 'Brute falling to friendly fire from the demonically possessed Vindicator.

A Hellbrute suddenly falls from the sky: Chaotic reinforcements are inbound! 
A second 'Brute lands right in front of the Imperial commander's vehicle. 
Burned and lasered raptors take their fury to the enemy

  The following turns were more of the same, with reinforcements arriving on both sides, loads of casualties and objective grabbing. One notable moment was when Huron weathered a storm of las-fire and meltas, only to be insta-killed by a Storm Eagle missile from the Manticore.

The Chaos Lord takes refuge behind his army's wrecks just before an Storm Eagle missile hits him.
  The last turn was broken into two small skirmishes between the survivors: a gun-less Hellbrute against 2 Sentinels with a Demolisher and other 2 Sentinels fighting off a pair of Vindicators. While the first fight was fruitless for both sides, the later one ended with the Sentinels destroying a tank in close combat and then one of them living a Vindicator shell at point blank range and securing an objective. 
  The game was a close finish with the Chaos Marines narrowly beating the Armored Company 23 - 21.

Sentinels stomp a vindicator until only a smoldering wreck remains.

Surviving sentinel pilot secures the Archeotech panel.

  The few LoS blocking terrain pieces were really helpful in mitigating damage. The fact that troops could hide from enemies from several directions made the Manticore's barrage weaponry much more relevant. Sadly nobody who could climb on the bridges and claim firing positions survived past turn 2. 
  Forgenoiser is already working on a new army list. Soon the battle field will be full of blood and fire. Again. 


Saturday, 6 June 2015

Shop Update: Curved Roof!

Curved hangar roof for 1' by 1' buildings and a orange version of the Lab Complex Alfa have been added to the shop.

Thursday, 21 May 2015

New Control Room designs

Two new versions of the Control Room have been added with different decorations and serial numbers.

Sunday, 17 May 2015

Introducing Battlefields

Added a new blog page - Battlefields. Created for the purpose of collecting photos of Right Arm Labs tables used for games of Infinity, Warhammer 40k, Dust Warfare and everything else. 

We will be updating the battlefields section as we go. 

Feel free to contribute your own gaming tables!

Monday, 6 April 2015

Happy Easter!

... and Jolly Painting to the wargamaing community!
In the grim, dark future eggs are being painted... In the colours of the Alpha Legion.

Sunday, 29 March 2015

Shop Update: Rooftops!

New items added: Rooftop kits for Control Rooms, Lab Complexes, Hangars and Half Length Rooms. 

Monday, 2 March 2015

Shop update: Catwalks!

New items added. Four different unassembled prepainted segments. Made to fit inside a 30"x 30" room module:

Sunday, 8 February 2015

Rooftops in progress

Currently working on modular rooftop/second floor components. It's designed to be compatible with our catwalk system being made in parallel. 

The roof has a square hole to fit a stairway or a catwalk
The roof acts as a balcony for a smaller building
When a stairway is not needed, the perimeter of the hole can be fitted with handrails
The roof parts also function as the floor for a second floor

Tuesday, 3 February 2015

Battle for the City: I

 Sunrise above the 11th Armory Complex in the Crewtool sector
The Merovingian Rapid Response Force was recalled from the nearby desert frontline and took up defensive positions.
Anaconda mercenary squadron was dispatched to provide heavy fire support. Unknown to the Ariadnans,The Combined Army also brought heavy guns in the form of The Sogarat Tempest Regiment and the Ariadna T.A.G. was promptly turned into a burning wreckage.

The Complex was already overrun by the Morat Engineer Division. 
An EI beacon can be seen in the background among the remains of a trashed office room.
After the Battle, alien and human bodies alike littered the Complex. The Evolved Intelligence tide was stopped. For now...