Umbra stalking the human territory |
Monday 14 December 2015
Work: The Progressing
Even more control rooms on the assembly line! Objective containers, seen here, are also going into production.
Monday 30 November 2015
Custom Dicetowers
Open dice trays |
Dicetowers can be separated into two pieces for ease of transport and storage. |
A close-up of the gear design. |
Wednesday 11 November 2015
Custom Containers For All Occasions
Currently assembling custom Small Containers for an Infinity tournament at a local club.
If you are interested in purchasing custom coloured and engraved Containers of our design to use as promotional items, prizes, small gifts, etc. contact us at forgenoise@gmail.com.
|
Original event logo by Egidijus Santaras |
Monday 12 October 2015
Going Hard In the Paint
Taste the rainbow, but not really. We are testing some alternative colour schemes for our Container line. Different colour options are currently available by request.
Thursday 8 October 2015
Shop Update: Cargo!
The Shop page underwent a revamp and now has categories for easier navigation. New Cargo Container line has been added to the Accessories category.
Sunday 20 September 2015
Progress!
Tuesday 15 September 2015
Back in Business
Vacations are done and we are right back in the saddle. Shop updates are in the works!
Custom painted terrain and Deepcut Studios playmat |
Labels:
control room,
Half-Walls,
hangar,
lab,
painting,
Scenery,
shop,
table,
Terrain,
wargames
Wednesday 12 August 2015
Vacation Time
The Right Arm Labs crew is going on vacation starting on the 17th of August and will only be back on the 1st of september.
Any orders sent starting today will only be proceeded only after our return.
We want to thank you for your patience and understanding.
See you soon!
Any orders sent starting today will only be proceeded only after our return.
We want to thank you for your patience and understanding.
See you soon!
Wednesday 5 August 2015
Thursday 30 July 2015
Bats on the Sunset
Justice doesn't do Summer Vacations. So neither does Batwoman! Had a little test game of the Batman Miniature Game. A detective, two undercover SWAT agents and Batwoman intercepted a contraband transfer overseen by Black Mask's gang.
The docking bay's walkways are drenched with crime! |
The Detective is on the case! |
A caped figure looms over the docks! |
As always, the good guys won in the end!
Even without assembled miniatures the test game went well, several rules were missed, like collateral dice knocking down henchmen or shooting attacks actually requiring 2 AC, but a lot of fun was had. The game doesn't seem very complicated and brings a lot of pleasant Helldorado vibes.
Black Mask's mob is definitely going to get the painting it deserves.
Tuesday 7 July 2015
Shop Update: Half-Walls!
Half-Walls have been added to the shop. The Battlefields page also got some new content. Bridges will be coming up shortly.
Labels:
control room,
Corbelin,
Half-Walls,
lab,
Scenery,
shop,
table,
Terrain,
wargames
Monday 22 June 2015
In The Dark Grim Future There Is Only Terrain And Tanks
Forgenoiser's Astra Militarum and my Chaos Space Marines were heavily mechanized in this game. There were 20 vehicles in total on the table. Both armies brought 2 demolisher cannons each, which meant that all units had to maneuver and keep their distance from the pie plates of doom.
The mission was Cleanse & Control from the Maelstrom of War set with an additional rule that Kill Points counted towards the victory point total. Chaos won the roll-off for deployment and scrambled to deploy first.
Mechanized forces of Chaos preparing to strike |
Armored company's defensive line. |
Chaos forces were led by a Word Bearer clone of Huron, who's a Master of Deception, while the Imperial commander rolled the Master of Ambush warlord trait. Due to this, I had 2 infiltrating units and Forgenoiser was infiltrating a trio of Chimeras with units inside. There were mindgames as all the infiltrating units were armed with tank-busting guns.
The gods weren't that fickle and Militarum did not manage to Seize the Initiative. In the first turn a Chimera was blown up, another one was immobilized and in retaliation Chaos' tanks all lost a hull point while a lone surviving Havoc ran like the unworthy coward he was.
|
First contact: Melta-wielding Raptors target the Infiltrated Chimera's front... |
...while Havocs unleash Plasma fire on the Chimera's side |
The Havocs close in on the damaged Archeotech device. These will be their last steps. |
Passengers spill out from the burning transport and open fire in all sides. |
A Hellbrute suddenly falls from the sky: Chaotic reinforcements are inbound! |
A second 'Brute lands right in front of the Imperial commander's vehicle. |
Burned and lasered raptors take their fury to the enemy |
The following turns were more of the same, with reinforcements arriving on both sides, loads of casualties and objective grabbing. One notable moment was when Huron weathered a storm of las-fire and meltas, only to be insta-killed by a Storm Eagle missile from the Manticore.
The Chaos Lord takes refuge behind his army's wrecks just before an Storm Eagle missile hits him. |
The game was a close finish with the Chaos Marines narrowly beating the Armored Company 23 - 21.
Sentinels stomp a vindicator until only a smoldering wreck remains. |
Surviving sentinel pilot secures the Archeotech panel. |
The few LoS blocking terrain pieces were really helpful in mitigating damage. The fact that troops could hide from enemies from several directions made the Manticore's barrage weaponry much more relevant. Sadly nobody who could climb on the bridges and claim firing positions survived past turn 2.
Forgenoiser is already working on a new army list. Soon the battle field will be full of blood and fire. Again.
--Warbrodude
Labels:
Astra Militarum,
bridges,
chaos,
Chimera,
CSM,
hangar,
Huron Blackheart,
IG,
Imperial Guard,
Manticore,
roof,
Scenery,
Sentinel,
Space Marines,
table,
tank,
Terrain,
wargames,
warhammer,
WH40K
Saturday 6 June 2015
Shop Update: Curved Roof!
Curved hangar roof for 1' by 1' buildings and a orange version of the Lab Complex Alfa have been added to the shop.
Labels:
Combined Army,
Corbelin,
hangar,
Infinity,
lab,
Nomad,
roof,
Scenery,
shop,
table,
Terrain,
wargames
Thursday 21 May 2015
Sunday 17 May 2015
Introducing Battlefields
Added a new blog page - Battlefields. Created for the purpose of collecting photos of Right Arm Labs tables used for games of Infinity, Warhammer 40k, Dust Warfare and everything else.
We will be updating the battlefields section as we go.
Feel free to contribute your own gaming tables!
We will be updating the battlefields section as we go.
Feel free to contribute your own gaming tables!
Sunday 3 May 2015
Bridging the gap(s)
Labels:
bridges,
Combined Army,
control room,
Corbelin,
Infinity,
lab,
Nomad,
roof,
Scenery,
table,
Terrain,
wargames
Monday 6 April 2015
Happy Easter!
... and Jolly Painting to the wargamaing community!
In the grim, dark future eggs are being painted... In the colours of the Alpha Legion. |
Sunday 29 March 2015
Monday 2 March 2015
Shop update: Catwalks!
New items added. Four different unassembled prepainted segments. Made to fit inside a 30"x 30" room module:
Sunday 8 February 2015
Rooftops in progress
Currently working on modular rooftop/second floor components. It's designed to be compatible with our catwalk system being made in parallel.
The roof has a square hole to fit a stairway or a catwalk |
The roof acts as a balcony for a smaller building |
When a stairway is not needed, the perimeter of the hole can be fitted with handrails |
The roof parts also function as the floor for a second floor |
Tuesday 3 February 2015
Battle for the City: I
Sunrise above the 11th Armory Complex in the Crewtool sector |
The Merovingian Rapid Response Force was recalled from the nearby desert frontline and took up defensive positions. |
The Complex was already overrun by the Morat Engineer Division. An EI beacon can be seen in the background among the remains of a trashed office room. |
After the Battle, alien and human bodies alike littered the Complex. The Evolved Intelligence tide was stopped. For now... |
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